Rock 'n' roll fans have all the fun. At least that's what it seems like in the electronic gaming world. While they have huge, popular and well-executed music games like "Rock Band" and "Guitar Hero" us rap fans are stuck with hip-hop inflected games that are ridiculous, insulting or just downright crappy.

In 2009 game companies are trying to level the playing field with games like "Def Jam Rapstar," Activision's "DJ Hero" and Genius Products' "Scratch:The Ultimate DJ," but given the industry's track record we're still pretty skeptical. Take a trip down nightmare memory lane with us as we look back at seven of the worst rap-related games in history.

Read more after the jump.

Make My Video: Kriss Kross (Digital Pictures, Sega CD 1992)

Rap games will make ya Jump! Jump! Sorry, we couldn't resist. A precursor to DIY video mash-ups, the "Make My Video" Series had a very simple premise: edit the artist's videos live, alternate between stock footage and extra clips, add effects, and so on. In its era, this was pretty revolutionary stuff. But there really wasn't an end goal in sight. Say you edited the video to maximize the amount of Jermaine Dupri screen time and put all kinds of crazy effects on the Mack Daddy and Daddy Mack, now what? Kriss Kross's clothes weren't the only thing ass backwards about this game.

B.Rap Boys (Kaneco, Arcade 1992)

Although it doesn't feature them, the lead characters in this arcade follow-up to the flagrantly racist DJ Boy were based on none other than the Beastie Boys. According to Beastiemania, "A prototype cabinet was made using the Check Your Head logo on one side and a white picture of the Beastie Boys on the other. The control panel had each of the Beastie's names next to each joystick . . ." But Kaneco and the Beastie's couldn't agree on licensing, and so the three dorks you see on the game's poster are what you were left roaming the streets of New York with. The characters each rode a skateboard, bike and rollerskates to get them around town. My how things haven't changed.

Shaolin Style (Activision, Playstation 1999)

The mighty Wu-Tang Clan didn't just inspire streetwear and sneakers, the Wu Killer Bees hoped to take the video game world by swarm with this half-baked fighting game. The game's plot centered around the kidnapping of a Wu-Tang master from Staten Island, who needs to be rescued by members of the Wu-Tang Clan. Putting out this game was a lesson in rap branding 101, but clearly Rza was smoking some of that "digi" during the game's development.

50 Cent: Bulletproof (Sierra Entertainment, PS2/Xbox 2005)

Remember when Curtis Jackson was almost as big as Michael Jackson? This game dropped at the height of 50 mania, taking something that worked ("Grand Theft Auto") and packaging it with a rapper attached. The game was critically panned as a result. A bonus was that there was a wealth of G-Unit music included with the game, which was (as opposed to now) kind of a big deal in '05. 50 followed up last February with "Blood on the Sand", a better game, but without a hit record to go along, not many people seemed to care.

Def Jam Vendetta (EA Sports BIG, PS2/Gamecube 2003)

You play with one of four different characters, go through a pretty standard story mode, and end up in an underground wrestling circuit fighting artists who were signed to Def Jam at the time (Ludacris, Scarface, NORE, Redman, DMX). The concept was actually pretty stupid, but the wrestling action was good, and fighting with Ghostface's eagle on his arm earned the game some cool points. Def Jam released two later editions ("Fight for NY" in 2004 and "Icon" in 2007), but there probably won't be any more versions, because Ne-Yo fighting The Dream for, well anything, is pretty lame.

Funkmaster Flex Digital Hitz Factory (Jack of All Games, PlayStation2 2004)

Hey, you know that song that radio DJ Funkmaster Flex produced? The really great one that everyone was playing everywhere that went like ten times platinum? Of course you don't, because Flex is a DJ and not a record producer so it's kinda silly to have him slap his name on a music game where you produce music. The game featured 16 track virtual mixing decks, 16,000 built-in sounds, allowed players to record samples from CD, tape, and live instruments-- and it even came with a USB-compatible microphone. Not too shabby, but we just can't forgive the dumb endorsement and their pseudo-hip-hop spelling of "hitz."


PaRappa The Rapper (Sony Computer Entertainment, Playstation 1996)

Red hip-hop style skullcap? Check. Baggy urban style jeans? Check. Microphone in one hand while the other is in a perpetual record rub gesture? Check. We'll admit PaRappa and his "I Gotta Believe!" mantra were kinda cute but this rappin' dog was pixelated proof that hip-hop could be watered down and repackaged for kids of all ages. Remember when Nas said "hip-hop is dead?" This critter helped to kill it.